Jul 23, 2026

The Attention Economy: A Trillion-Dollar Auction for Every Second of Attention

technologypsychologyattention economy
jul 2026
from herbert simon 1971 to "brain rot" 2024 · and ai slop 2026

The Attention Economy: A Trillion-Dollar Auction for Every Second of Attention

In 1971, economist Herbert Simon wrote a sentence that still reads chillingly well half a century later: the more abundant information becomes, the scarcer the thing it consumes - and the thing it consumes is human attention. Today that observation is the business model of the most valuable companies on the planet: over 1.1 trillion USD in annual global ad revenue flows to whoever holds eyeballs the longest. On the other side of the ledger: focus time on any single screen has collapsed from 150 seconds to 47, the median teenager receives 237 notifications a day, and Oxford had to crown "brain rot" its word of the year. This is an autopsy of that machine - how it runs, why the brain loses, and what AI is pouring on the fire.

A note on the numbers: figures in this piece come from academic research, industry reports, and leaked internal documents, each cited inline with the year of measurement. User-behavior figures are averages from survey samples (mostly US and global), useful for orders of magnitude rather than as a diagnosis of any individual.

1 · The Last Scarce Resource

"In an information-rich world, the wealth of information means a dearth of something else... What information consumes is rather obvious: it consumes the attention of its recipients." Herbert A. Simon - "Designing Organizations for an Information-Rich World", 1971 · Conversable Economist

Simon - who went on to win the 1978 Nobel in economics - wrote that before the internet existed, when phones had rotary dials and "information overload" meant an unread stack of newspapers. Yet he had already seen the structure of an entire era: economics is the study of scarcity, and once information becomes effectively free and unlimited, the scarcity migrates to the receiving end. Every person gets roughly 16-17 waking hours a day, a supply that stays fixed no matter how many more videos, articles, and notifications humanity produces. Any resource with fixed supply and infinitely growing demand eventually attracts someone with a drilling rig.

The rig was built long ago. The key to everything that follows: the world's largest platforms sell attention; everything else is packaging. Facebook, TikTok, YouTube, and Instagram show content for free because content is the bait; the actual merchandise brought to market is the minutes users stay, packaged as "impressions" and auctioned to advertisers by the millisecond. The word "free" in "free social media" works the way "free" works in "free buffet for turkeys around Thanksgiving".

Global ad revenue, 2025
$1,140B
Past the trillion mark, growing nearly 9%/year - larger than the GDP of the Netherlands (WPP Media)
Digital advertising alone, 2025
~$800B
Roughly 75% of all ad spend - a first in history (eMarketer)
The actual currency
Waking hours
Global average 2025: 6h45m/day on screens, about 44% of waking life (DemandSage)

Divide 800 billion dollars of digital ads by roughly 5.5 billion internet users and a striking number falls out: the average online brain is worth nearly $150/year in advertising - a North American one worth several times that. That is what brands will pay merely to stand next to one person's stream of attention for a year. At those unit prices, expecting platforms to "respect users' time" is about as realistic as expecting a mining company to respect the mountain's scenery.

2 · A Machine Built To Win

When revenue scales with minutes-on-app, every part of the product evolves in the same direction: keep the user for one more swipe. No conspiracy required - just A/B testing left running long enough. Versions that retain better survive; versions that let people put the phone down die. After fifteen years of that selection pressure, the toolkit has converged on a list so familiar it reads like a description of anyone's home screen:

mechanism 01
Infinite scroll

Removing the "next page" button removes the natural stopping point - the moment the brain gets to ask "continue or quit?". Aza Raskin, who invented it in 2006, later estimated his mechanism wastes hundreds of thousands of human lifetimes per day, and publicly regrets it (BBC, 2018).

mechanism 02
Pull-to-refresh

Pull down, wait a beat, see what you won today. Mechanically, this is quite literally a slot machine lever: repeated action, random outcome, occasional payoff. Casinos have to buy the machines; platforms get users to carry one home voluntarily.

mechanism 03
Autoplay

The next video starts in 3 seconds. The "keep watching" decision gets its polarity reversed: watching is the default, stopping requires active intervention. Friction is moved from consumption to exit - a textbook exercise in default bias.

mechanism 04
Push notifications

Every notification is the platform actively coming to collect attention rather than waiting to be given it. American teens receive a median of 237 notifications/day and pick up their phones over 70 times daily (Common Sense Media, 2023).

mechanism 05
Streaks

Snapchat streaks, Duolingo streaks: turning one day of absence into a countable loss. Loss aversion - losses hurt about twice as much as equivalent gains please - is chapter one of behavioral economics, now running in production against a billion people.

mechanism 06
Recommendation engines

A chronological feed answers "what are my friends doing". An algorithmic feed answers a very different question: "what keeps this specific person seated the longest". The two questions only coincidentally share answers, and the overlap keeps shrinking.

As for how far the optimization goes, insiders say it best. In 2017, asked about competition, Netflix CEO Reed Hastings answered matter-of-factly that Netflix's biggest competitors include... sleep - "and we're winning" (The Guardian, 2017). A CEO's joke is usually the balance sheet speaking in a cheerful voice: when the merchandise is users' waking hours, the final competitor really is the pillow.

The heaviest evidence: Facebook's internal files

If one document had to prove what "optimizing for engagement" means in practice, it would be the internal files disclosed by Frances Haugen in 2021. From 2017, Facebook's ranking algorithm scored every emoji reaction - including the angry one - at 5 points, five times a Like. The logic was pure business: posts that provoke strong reactions keep people around. The company's own data scientists later confirmed what anyone could have guessed: rage-bait posts were disproportionately likely to contain misinformation, toxicity, and junk news. Internal warnings were raised, and the machine kept running for nearly three more years before the weight was cut to zero (Washington Post, 2021).

Read that again, slowly: one of the most valuable companies in history discovered, from its own data, that anger retains users several times better than satisfaction - and for nearly three years let its distribution machine pay a premium for anger. Nobody in that decision chain "wanted" a polarized society; they wanted the engagement metric to go up. Which is precisely the frightening part: the system needs no malice, only a misplaced objective function - and the social fallout becomes an externality paid by someone else, like a factory's smoke.
A collection: what the machine's builders said after leaving the engine room

Every industry has alumni who write memoirs, but few industries have their key alumni collectively describe the old product in the vocabulary of... controlled substances. A roll call:

  • Sean Parker - Facebook's first president, 2017: described the design process as answering "how do we consume as much of your time and conscious attention as possible?", called likes and comments a "social-validation feedback loop" exploiting a known vulnerability in human psychology, and concluded: "God only knows what it's doing to our children's brains" (Axios, 2017). His own admission: the founders "understood this consciously, and we did it anyway".
  • Chamath Palihapitiya - former VP of growth at Facebook, 2017: told a Stanford audience he felt "tremendous guilt" for helping build "short-term, dopamine-driven feedback loops that are destroying how society works" (The Verge, 2017). His kids "aren't allowed to use that s***".
  • Justin Rosenstein - co-creator of the Like button: deleted Facebook from his phone, installed software to stop himself installing apps, and called his own invention "bright dings of pseudo-pleasure" (The Guardian, 2017).
  • Aza Raskin - father of infinite scroll: compared his mechanism to sprinkling "behavioral cocaine" over interfaces, and co-founded the Center for Humane Technology to... campaign against it (BBC, 2018).
  • Tristan Harris - former Google design ethicist: named the whole contest the "race to the bottom of the brain stem": when every platform competes for attention, the winner is whoever best exploits the most primitive reflex layer - fear, outrage, social comparison (TED, 2017).

The common denominator: all of them stood at the design layer and know exactly what the machine does, because they turned its screws personally. A mechanic's testimony beats the manufacturer's press release - especially when every mechanic testifies the same way.

3 · Why the Brain Loses

The natural question: users know all this, so why do they keep scrolling? The unromantic answer: the match was never fair. On one side, a brain evolved for the savanna - where new information was rare and precious enough that "attend to everything that moves" was a survival strategy. On the other, systems measuring the reactions of billions of people in real time, running tens of thousands of experiments a day to find exactly the stimulus combination that keeps thumbs swiping. The platform never needs to force anyone; it merely needs to understand the user's brain better than the user does - somewhat rude, but undeniably effective. The four most thoroughly exploited weaknesses:

weakness 01
Variable rewards

B.F. Skinner proved it in the 1950s: unpredictable rewards produce far more persistent behavior than regular ones. Rats hammer the lever hardest when food drops at random. The feed is a lever: nine dull videos, then a brilliant tenth - and it is the unpredictability itself, hardly the average quality, that hooks.

weakness 02
Fear of missing out

For a herd species, missing the group's information once meant survival risk. Red badges, stories that vanish in 24 hours, "X people are watching now" - all of it is timing technology for detonating that ancient fear on schedule, several times a day.

weakness 03
Hunger for validation

Likes, hearts, and view counts quantify the herd's approval - which the human brain processes with the same neural circuitry as material rewards. Posting a photo and reopening the app 12 times in an hour to count hearts: that behavior is dictated by brain architecture, and the people who designed the heart button know it better than the people pressing it.

weakness 04
Novelty and negativity bias

Bad news and novel stimuli get priority processing - the vigilance mechanism that kept ancestors from being eaten. Doomscrolling is that mechanism pointed at an infinite feed of bad news: studies in both US and Iranian samples link it to existential anxiety, misanthropy, and worse mental wellbeing (Computers in Human Behavior Reports, 2024).

A compact framing: the industry likes to describe all this as "personalizing the experience". Translated into operational language: the system builds a predictive model of each individual brain, then experiments continuously on that model to locate its most stimulation-responsive weak points. In pharmaceuticals, that procedure goes through an ethics board. In the feed business, it's called a weekly sprint.

4 · The Invoice: Brain Rot

In late 2024, Oxford University Press named "brain rot" its Word of the Year: "the supposed deterioration of a person's mental or intellectual state, especially viewed as the result of overconsumption of material considered trivial or unchallenging" - usage up 230% in a single year (OUP, 2024). The richest detail: the heaviest users of the term are Gen Z and Gen Alpha - the "mines" themselves naming the sensation of being mined, via memes, on the very platforms doing the mining. When a product's target demographic has to invent a word for how they feel after using it, that is the kind of market feedback no PR department can spin.

But "brain rot" is only the folk name. The measurable part sits in two decades of data from Gloria Mark, professor of informatics at UC Irvine, who has tracked human attention on screens since 2004 - initially by shadowing people with a stopwatch, later with logging software:

Average attention span on a single screen before switching
Gloria Mark's research (UC Irvine), 2004-2021 - the 47-second figure replicated by 5 independent studies between 2014 and 2020
2004 ~150 sec 2012 75 sec 2016-21 47 sec
Source: Gloria Mark, "Attention Span" (2023); APA Speaking of Psychology interview (APA, 2023). The 2004 figure was measured by direct stopwatch observation.

From two and a half minutes to 47 seconds in under two decades. Mark also documents the double bind: after each interruption, the brain needs roughly 25 minutes on average to fully return to the original task - while the gap between interruptions is now measured in seconds. At the current screen-switching cadence, "deep focus" for an office worker has been mathematically all but scheduled out of existence - and anyone who has tried writing a long document during business hours holds their own experimental replication.

The total volume being extracted is clearest laid out on a 24-hour axis:

A day in the life of the average internet user, 2025
Screens claim about 44% of waking hours - social media alone takes 2h31m
Sleep ~7.7h Screens 6h45m Everything else ~9.5h 0h 6h 12h 18h 24h
Source: aggregated global screen-time statistics, 2025 (DemandSage). "Everything else" includes eating, commuting, screenless work, and meeting actual humans. Gen Z: over 9 screen hours/day - the red block swallowing most of the gray one.

On the health side, the research fragments are assembling into a consistent picture: reviews of doomscrolling studies find stable associations with anxiety, depression, sleep disruption, and reduced concentration (American Brain Foundation). A widely cited University of Texas experiment produced an even more uncomfortable result: a phone merely lying on the desk, face down, silent, measurably reduced participants' available cognitive capacity compared to leaving it in another room - a pure "brain drain" effect from presence alone (Ward et al., JACR 2017). The attention magnet pulls even when switched off.

Scientific fairness: most of the evidence here is correlational, effect sizes in many studies run small to moderate, and academics still argue fiercely about causal direction - the already-anxious may scroll more, rather than scrolling causing anxiety. Far less debatable: the design mechanisms in section 2 are real, deliberate, and optimized with an R&D budget larger than that of all of neuroscience combined. When one side invests that much to bend behavior in one direction, "surely it has no effect" becomes the claim that needs proving.

5 · AI: Fuel on the Fire

The 2010s attention economy had one natural bottleneck: content still had to be made by humans, and humans are slow, expensive, and require sleep. Generative AI removes that bottleneck. The cost of producing a passable article, voiceover, or video is in free fall toward zero - while humanity's total supply of attention remains exactly the same number of waking hours. Content supply goes to infinity, attention demand stands still: in economic terms, that is the recipe for a race to the bottom, and the thing racing downward is quality.

New web pages containing AI content
74%
Survey of 900,000 newly created pages, April 2025 (Ahrefs)
Internet traffic that is automated
51%
Bots overtook humans for the first time in a decade; malicious bots alone at 37% (Imperva 2025, aggregated)
AI-run "news" sites
3,000+
AI content farms operating in 16 languages with little to no human oversight (NewsGuard, 2026)
Pure "AI slop" YouTube channels
~$117M/yr
Estimated revenue of 278 all-AI channels within the top 15,000 (Kapwing, aggregated)

The technical term for this flood is "AI slop" - industrial feed for attention: content mass-produced to please distribution algorithms, with the viewer serving merely as the intermediate medium on which ads are run. Note the incentive structure: a slop operation earning $117 million doesn't need viewers to like anything - it needs them to not have scrolled away yet during the first few seconds, so the impression counts. The attention economy has evolved to its purest form: skip the step of making content for humans, keep only the harvesting step.

But the most delicious irony of the story lives in the lab. Two 2025 studies, placed side by side, form a perfect pincer:

Pincer 1: a human brain that outsources thinking gets lazier

MIT Media Lab recorded EEG from 54 people writing essays under three conditions: unaided, with a search engine, and with ChatGPT. The unaided group showed the strongest and most distributed neural connectivity; the ChatGPT group the weakest - and the deficit persisted when they were later asked to write unaided again, a phenomenon the team named "cognitive debt": AI pays fluency up front, then bills you for your own capability later (MIT Media Lab, 2025). Small sample, needs replication - but the direction matches the intuition of anyone who let GPS navigate for three years and then discovered they no longer know their own city.

Pincer 2: a machine fed junk content... rots too

In late 2025, a research team (Texas A&M, UT Austin, Purdue) tried the reverse: continually feeding language models a diet of viral, short, sensational Twitter/X content - the exact daily ration of a heavy user - then measuring capability. The result: clear declines in reasoning, long-context understanding, and safety; the ARC reasoning score fell from 72.1 to 57.2 as the junk ratio rose from 0% to 100%, with "dark traits" like narcissism and psychopathy inflating along the way. The name the team chose for the phenomenon: LLM brain rot (arXiv 2510.13928).

Measured "brain rot" in language models: capability scores as the junk-data ratio rises
Continual pre-training on viral Twitter/X data (condition M1) - comparing 0% vs 100% junk, 2025
Long-context 83.7 52.3 Reasoning (ARC) 72.1 57.2 0% junk data 100% junk data
Source: "LLMs Can Get Brain Rot" (llm-brain-rot.github.io). Primary lesion: "thought-skipping" - models increasingly skip intermediate reasoning steps. Retraining on clean data restores capability only partially.

Two details from that paper deserve framing. First, the primary damage is named "thought-skipping": models progressively drop intermediate reasoning steps and jump straight to conclusions - a description that fits a person watching 400 fifteen-second videos a night just as snugly. Second, retraining on clean data restores only part of the capability; a representational scar remains. A general-purpose learning system, fed an engagement-optimized diet long enough, loses reasoning ability in a dose-dependent, hard-to-reverse way. Machine or human, the conclusion reads identically - uncomfortably so.

The closed loop: AI trains on the internet → AI floods the internet with cheap content → junk wins the attention race by being cheap and abundant → the next AI generation trains on the junk-flooded internet → output quality falls further. Ecology has a proper name for a system feeding on its own waste, and no such system has ever ended well. The 2026 internet is running that experiment at planetary scale, with ads attached.

On the distribution side, AI sharpens every mechanism in section 2: next-generation recommender models predict behavior better, personalize deeper, and grip harder. The counter-promise - AI as a filter helping users escape the junk - is entirely feasible in theory, and deserves polite skepticism in practice: who funds that filter's development, and whose wallet does its objective function optimize? As long as the answer remains "advertisers", AI-the-filter and AI-the-bait will continue to be one product with two sales decks.

6 · The Money Map: Who Profits, Who Gets Left Behind

A trend only earns the name megatrend once the money has voted, and for the attention economy the 2025 vote count sits in plain sight on the ticker tape. The whole map reads with one rule: money flows toward whoever owns raw attention plus the behavioral data attached to it; money drains out of every middleman who owns exactly none of either. AI hasn't changed the rule - it has merely accelerated the executions on both sides.

The winners: those who own the auction house

house owners · META, GOOGL, RDDT
Platforms owning raw attention + first-party data

YouTube closed 2025 with over $60 billion in revenue - bigger than Netflix (Variety). Reddit crossed $2 billion in annual ad revenue for the first time, with Q4 up 75% year over year (AdExchanger). The common trait: logged-in users, every swipe recorded - the kind of data that privacy law and the death of third-party cookies keep turning into a deeper moat.

ticket sellers · NFLX, SPOT
Even subscriptions circle back to selling ads

Netflix - the company that once swore "never" on advertising - now runs an ad tier past 250 million monthly viewers, with ~$1.5 billion in 2025 ad revenue forecast to double in 2026 (AdExchanger). Spotify hit 751 million MAUs with a second straight record-profit year (Billboard). The lesson: even the "pay to avoid ads" model eventually returns to selling the very thing it promised to shield.

weaponizing the auction · APP
AI adtech - but only the AI side of it

AppLovin, operator of an AI ad engine for games and e-commerce: Q4 2025 revenue up 66% with an 84% EBITDA margin - the margin profile of a machine that mostly runs itself (Motley Fool). The caveat sits right next door: The Trade Desk, same adtech sector, saw growth decelerate and its stock sold off over the same period. "Right sector" is insufficient; you must stand on the right side of the AI fault line.

shovel sellers · NVDA, AMZN
The rush's infrastructure and the market at the point of purchase

Every personalized feed, every content generator, every next-gen recommendation engine runs on GPUs and data centers - the AI edition of the attention economy is a long-term tenant of compute infrastructure. Amazon, meanwhile, holds the map's prime real estate: retail media - auctioning attention at the exact moment of purchase decision, a segment forecast at ~$231 billion for 2025 and growing faster than search or display (eMarketer).

2025 ad revenue growth - the winners lap the field
Ad revenue growth year over year (Netflix, Reddit: full year; AppLovin: Q4 YoY) - set against total ad market growth
Netflix (ads) ~2x Reddit (ads) +70% AppLovin +66% YouTube (ads) +12% Total ad market +9%
Sources: AdExchanger (Netflix, Reddit), Motley Fool (AppLovin Q4), Variety (YouTube), WPP Media (total market) - all 2025 figures. Netflix grows off a small base; YouTube's absolute number ($60B) still dwarfs the rest combined.

The left-behind: middlemen who own no attention

casualty 01
Publishers and the open web: borrowed attention, recalled

The publisher model of the past two decades was borrowing traffic from Google. Since AI Overviews began answering directly on the results page: click-through rates for top-ranking pages down 58% (Ahrefs), Google referrals to 2,500+ news sites down 33% in 2025 alone, and ten major US outlets lost over half their Google traffic in two years (Press Gazette, 2026). A lender of attention always retains the right to recall the loan, and is recalling it.

casualty 02
The "answered-by-AI-instead" industries

Chegg lost 49% of its non-subscriber traffic in a single year as students asked chatbots directly (2025 aggregate); Stack Overflow shares the ward. This is the most brutal way to lose in the attention economy: attention no longer even bothers passing through the transit station.

casualty 03
Linear TV: a mine depleted by demographics

Cable is down to 22.5% of total US TV viewing time (August 2025), from above 50% a decade ago; subscriber households fell from 105 million (2010) to under 69 million (Cord Cutters News). Only 16% of 18-29-year-olds still subscribe, versus 64% of the 65+ group (CableCompare): the next generation's attention has finished moving out; the valuations are just waiting on the death certificate.

casualty 04
Traditional ad agencies

WPP lost 60% of its value in 2025; Omnicom, Publicis, and Havas sold off in unison as generative AI takes over creative, planning, and buying at pocket-change cost (Campaign, 2025). "Standing between the buyer and the seller of attention" is the first position AI walks straight through.

Three lines for investors (this is industry-structure observation, emphatically not a buy/sell recommendation): One - the long-term thesis sits with owners of raw attention plus proprietary behavioral data (logged-in platforms: META, GOOGL, RDDT; infrastructure: NVDA; point-of-purchase markets: AMZN), and away from middlemen owning neither. Two - valuations have run well ahead of the thesis, and the AppLovin/Trade Desk pair is the standing reminder that the right megatrend can still lose at the individual-stock level. Three - the biggest variable ahead: if attention migrates from feeds to AI assistants, the auction house changes hands - OpenAI has started building an ads team, and the decade's biggest winner may well be names not yet listed. The winners of the last round are rarely invited to write the rules of the next.

7 · Self-Defense - and Its Limits

The "so what do we do" section of this genre usually collapses into harmless magazine listicles. The best way to avoid that: derive each measure directly from the mechanisms in sections 2 and 3 - every item below disables one specific mechanism, rather than appealing to willpower in general. The spinal principle: willpower is a resource that depletes daily, while environment design is on duty 24/7 - so fix the environment instead of arm-wrestling several thousand engineers.

disables mechanism 04
Notifications: default off

Keep only notifications from actual humans messaging directly. Every machine-generated notification (suggestions, "your memories", "X just posted") is the platform showing up to collect attention - turn it away at the door. The delta: 237 knocks a day versus a handful.

disables mechanism 01
Cut off the infinite scroll supply

Delete apps with infinite feeds from the phone; use the web version when genuinely needed - the friction of opening a browser and logging in is precisely the stopping point infinite scroll erased. A productive irony: rebuilding the barrier UX spent twenty years demolishing.

disables mechanism 03
Kill autoplay, go grayscale

Autoplay can be disabled on every major platform - the fact that the toggle is buried several menus deep tells you its exact value. Grayscale mode strips a feed of 30-40% of its instant pull: thumbnails optimized for color suddenly look like what they are - a trap painted gray.

disables "brain drain"
Physical distance

The 2017 Ward experiment showed a phone on the desk siphons cognition even while off. Hence the cheapest intervention in the industry: when deep thought is needed, put the phone in another room. Charging it outside the bedroom solves midnight doomscrolling and the pre-fully-awake first swipe in one move.

reclaim bandwidth
Feed on long, slow, structured content

Books, long-form, full films - formats demanding 30 uninterrupted minutes - work as resistance training for the focus muscle: uncomfortable at first, which is exactly the sign it's working. A brain calibrated to 15-second cadence will find a book page "slow"; that feeling is a withdrawal symptom, and it passes.

change the default
Scheduled hours, never gap-filling

Most screen time leaks through the cracks: queues, elevators, halftime ads. One-sentence rule: open apps by appointment (time's up, watch, done, exit), never by gap. The boredom of a 90-second queue turns out to be where decent thoughts tend to show up - it used to be called "thinking".

And the limit of all of the above: personal advice loads the burden onto the weakest party in the match. Telling individuals to "be more disciplined" against a system spending tens of billions a year to defeat that discipline is, structurally, like telling individuals to swim harder instead of asking who removed the riptide warning signs. Problems of this shape - tobacco, gambling, ultra-processed food - all eventually required both layers: individual defense and changed rules of the game (limits on addictive design for minors, algorithmic transparency, a right to chronological feeds). Some jurisdictions have started moving; the pace is standard legislation-chasing-technology speed - roughly one generation of users too slow.

8 · Whoever Controls Attention Controls Behavior

Assemble the pieces: an absolutely finite resource (humanity's waking hours), a trillion-dollar industry auctioning that resource in real time, an extraction toolkit optimized through experiments on billions of people, and now a technology that manufactures bait at near-zero marginal cost. The most neutral description of this structure: a market extracting a non-renewable resource, operating without permits, on a resource located inside the skull.

Attention determines what gets thought about; what gets thought about determines what gets believed; what gets believed determines what gets done. The battle for attention was therefore never merely about "wasted time": whoever wins the right to distribute attention holds the regulating valve of collective cognition - which products get bought, which opinions spread, which outrage detonates on schedule. The 2021 Facebook files showed that valve turned toward anger for three years, at three-billion-person scale, for the most banal reason available: an engagement metric.

Herbert Simon closed his 1971 essay with a thoroughly technocratic proposal: an information society must learn to allocate attention wisely, as it allocates every other scarce resource. Half a century on, humanity has answered that proposal by building a machine that auctions attention to the highest bidder, then naming the consequences its 2024 word of the year. The "wisely" part remains an open position - and like every hard role, the listed benefits are brief: you get to keep your own brain.

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